Breakdown Shot 60
By Team on March, 2015.
Breakdown of the different steps from previs to final image!
By Team on March, 2015.
Breakdown of the different steps from previs to final image!
By Team on March, 2015.
Breakdown of the different steps from previs to final image!
By Team on March, 2015.
Here you can see the main 3D elements of the shot 10.
By Team on April, 2015.
Breakdown of the different steps from previs to final image.
August 2015, the trailer is finished. FINISHED!!!
We spent the summer improving some shots, meanwhile Tape finalized the sound design and the music with the help of Maravers.
The trailer will be used to announce the release date of the console version of the game: Strike Vector EX but the development suffered some delays. In the end, the trailer was released in August 2016. Yes, one year after we finish it. In the end, we were not so late 😀 (more…)
By Team on August, 2016.
Final trailer 🙂 You can read the full credit list inside the article! (more…)
After all this time, what are we doing now?
Mhamed and I, we left our CG Supervisor position and founded our own studio: Capsule Studio. We are in activity since less than a year but we already had the luck to work on great projects. For exemple, we just made several CGI cinematics and trailers for the Deck13’s game: The Surge. For our greatest happiness, we were able to work on this with a lot of people who helped us on Strike Vector! (more…)