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Vector Choice

Vector Choice

By Team on October, 2013.
One of the first things to do in order to start the production of 3D assets has been to choose a lowpoly template for the vector hero and villain. (more…)

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13
Vector Color Test
Vector Color Test

Vector Color Test

By Team on October, 2013.
From renders of the lowpoly Vector Hero & Villain, we quickly declined several color versions in Photoshop. (more…)

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Modeling Vector Hero
Modeling Vector Hero
Modeling Vector Hero
Modeling Vector Hero
Modeling Vector Hero
Modeling Vector Hero

Modeling Vector Hero 1/3

By Team on October, 2013.
First modeling images of the Vector Hero. The goal is to make the model more realistic by taking references from aeronautics parts.

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Modeling Vector Hero
Modeling Vector Hero
Modeling Vector Hero
Modeling Vector Hero

Modeling Vector Hero 2/3

By Team on October, 2013.
Making the Vector Hero awesome : Work In Progress. You can see that most of the work here focuses on the engine, cockpit and central block.

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Rig Vector Hero 1/2

By Team on October, 2013.

Rig test on the engines of the Vector Hero.

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Modeling Vector Hero 3/3

By Team on November, 2013.
Modeling is complete on Vector Hero ! Some human templates were added to realize the scale of the spaceship. (more…)

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28
Modeling Cargo
Modeling Cargo

Modeling Cargo

By Team on November, 2013.
Breakdown of the various stages of cargo modeling. Starting with the lowpoly model of the game until the final CG trailer model. (more…)

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30

FX Cloaking Device

By Team on November, 2013.
Quick test about the cloaking capacity of the Vector Villain made on a lowpoly template.

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31
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit
Modeling Cockpit

Modeling Cockpit 2/2

By Team on November, 2013.
Vector Hero Cockpit : Modeling complete !

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Overpaint Cockpit

Overpaint Cockpit

By Team on November, 2013.
Quick overpaint of the cockpit in order to properly prepare the mapping & shading work.

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