[Profile] Stéphane Montel
Stéphane Montel is a generalist CG Artist & CG Supervisor. He directed the trailer and supervised his production with Mhamed Elmezoued. He likes metal detectors, Picard and crafting pictures. Portfolio / Linkedin.
Stéphane Montel is a generalist CG Artist & CG Supervisor. He directed the trailer and supervised his production with Mhamed Elmezoued. He likes metal detectors, Picard and crafting pictures. Portfolio / Linkedin.
By Team on October, 2013.
This storyboard was made in order to have a somehow attractive visual support for passing the trailer concept and convince people to join the project. (more…)
By Team on October, 2013.
One of the first things to do in order to start the production of 3D assets has been to choose a lowpoly template for the vector hero and villain. (more…)
By Team on October, 2013.
From renders of the lowpoly Vector Hero & Villain, we quickly declined several color versions in Photoshop. (more…)
By Team on November, 2013.
Breakdown of the various stages of cargo modeling. Starting with the lowpoly model of the game until the final CG trailer model. (more…)
By Team on December, 2013.
Based on the highpoly model, here is an overpaint made with Photoshop in order to have a good reference for the mapping & shading job. Large picture here.
By Team on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.
By Team on January, 2014.
Preparation of mapping and shading was made in 3 steps : selection of references, first quick overpaint to explore options and a second more detailed one. (more…)
By Team on January, 2014.
This video shows the process of making the Shot 110 from modeling to compositing. As we said previously, this shot was our key reference for the look of the film. Final frame here !