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Tagged "Stéphane Montel"

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[Profile] Stéphane Montel

Stéphane Montel is a generalist CG Artist & CG Supervisor. He directed the trailer and supervised his production with Mhamed Elmezoued. He likes metal detectors, Picard and crafting pictures.  Portfolio / Linkedin.

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Antonio De Saintex
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Stéphane Montel

Shotlist

By Team on October, 2013
The first step was to make a Shotlist. Basically, for each shot is to be determined : length, location, angle, description, sound elements and purpose. (more…)

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Antonio De Saintex
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Image Preproduction
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2013 Stéphane Montel
Storyboard

Storyboard

By Team on October, 2013.
This storyboard was made in order to have a somehow attractive visual support for passing the trailer concept and convince people to join the project. (more…)

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Antonio De Saintex
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2013 Stéphane Montel
Vector Choice

Vector Choice

By Team on October, 2013.
One of the first things to do in order to start the production of 3D assets has been to choose a lowpoly template for the vector hero and villain. (more…)

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Antonio De Saintex
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Modeling Preproduction Vector Video
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2013 Stéphane Montel
Vector Color Test
Vector Color Test

Vector Color Test

By Team on October, 2013.
From renders of the lowpoly Vector Hero & Villain, we quickly declined several color versions in Photoshop. (more…)

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Antonio De Saintex
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Design Image Preproduction Vector Video
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2013 Stéphane Montel
Modeling Cargo
Modeling Cargo

Modeling Cargo

By Team on November, 2013.
Breakdown of the various stages of cargo modeling. Starting with the lowpoly model of the game until the final CG trailer model. (more…)

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Antonio De Saintex
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Image Modeling Production Vector
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2013 Stéphane Montel

Overpaint Vector Hero

By Team on December, 2013.
Based on the highpoly model, here is an overpaint made with Photoshop in order to have a good reference for the mapping & shading job. Large picture here.

 

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Antonio De Saintex
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Design Image Production Vector Video
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2013 Stéphane Montel
Modeling Shot 110
Modeling Shot 110
Modeling Shot 110
Modeling Shot 110

Modeling Shot 110

By Team on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.

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Antonio De Saintex
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Environment Image Modeling Production
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2013 SHOT110 Stéphane Montel
Overpaint Shot 110
Overpaint Shot 110

Overpaint Shot 110

By Team on January, 2014.
Preparation of mapping and shading was made in 3 steps : selection of references, first quick overpaint to explore options and a second more detailed one. (more…)

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Antonio De Saintex
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2014 SHOT110 Stéphane Montel

History Shot 110

By Team on January, 2014.
This video shows the process of making the Shot 110 from modeling to compositing. As we said previously, this shot was our key reference for the look of the film. Final frame here !

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Antonio De Saintex
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