ByStéphane Montel on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.
ByStéphane Montel on January, 2014.
This video shows the process of making the Shot 110 from modeling to compositing. As we said previously, this shot was our key reference for the look of the film. Final frame here !