Modeling Shot 180
By Team on Sept-December, 2014.
Various pictures of the environment modeling. Because of the fast camera move we mostly re-used models made for other shots.
By Team on Sept-December, 2014.
Various pictures of the environment modeling. Because of the fast camera move we mostly re-used models made for other shots.
By Team on Sept-December, 2014.
Breakdown of the different steps from previs to final image.
By Team on Sept-December, 2014.
From modeling to final shot!
By Team on January, 2015.
Various tests on the Shot 210. The main difficulty here is that the environment is very dense. So we tried to use the distribution of colors to direct the viewer ‘s attention.
By Team on January, 2015.
Breakdown of the different steps from previs to final image.
By Team on January, 2015.
Breakdown of the different steps from previs to final image on the shots 220, 230 & 235.
By Team on February, 2015.
Second edit with rendered & composited shots inside. Animation is completed and there are 19 fully finished shots. Don’t worry, sound is not synchro with images, you should turn it off.
February 2015. As you can see in the last edit, the trailer is near to be finished! It remains seven shots to complete and, of course, the sound and music to make. We were lucky to find two great partners to take care of this part of the work. TAPE Production for the sound design and The Maravers for the music.
Meanwhile, Ragequit asked us to edit a short teaser to communicate about the announcement of the console version of Strike Vector. (more…)
By Team on February, 2015.
We quickly made a rough cut with a sound base stealed from Pacific Rim’s trailer. We thought that the sequence of the hangar was particularly appropriate for this short teaser. (more…)
By Team on February, 2015.
Here is the final version that was broadcasted on the net!