History Shot 150
By Team on March-August, 2014.
From modeling to final shot!
By Team on March-August, 2014.
From modeling to final shot!
By Team on March-August, 2014.
Breakdown of the different steps from previs to final image.
By Team on August, 2014.
First edit with rendered & composited shots inside. Animation is 99% completed and there are 7 fully finished shots. And don’t worry, sound is not synchro with images.
August 2014. Project Anniversary! It’s been a year since we started working on the trailer. As we discussed in the previous Story Article, progress has become quite complicated. But even if things are moving slowly, they are moving forward!
When is the new release date? Since we completely missed the game’s launch on Steam, our new deadline will be the announcement of the consoles version of the game: Strike Vector EX. At this point, we do not yet know when it will be but probably in early 2015. (more…)
By Team on Sept-December, 2014.
Breakdown of the different steps from previs to final image.
By Team on Sept-December, 2014.
Breakdown of the different steps from previs to final image.
By Team on Sept-December, 2014.
Several rough layout tests with lowrez objects. The goal was to define the main shapes of the environment. Ultimately, we choosed the 4th option.
By Team on Sept-December, 2014.
Various steps of the modeling progress. You may use the gallery to navigate between images and for a highres render, click here!
By Team on Sept-December, 2014.
Before going further, a quick overpaint based on the modeling of the previous article. In order to direct the viewer attention it was important to determine the main color shapes.
By Team on Sept-December, 2014.
Step by step of the definitive overpaint for this shot. Click here to view the final image.