Breakdown Shot 220-235
By Team on January, 2015.
Breakdown of the different steps from previs to final image on the shots 220, 230 & 235.
By Team on January, 2015.
Breakdown of the different steps from previs to final image on the shots 220, 230 & 235.
By Team on February, 2015.
Second edit with rendered & composited shots inside. Animation is completed and there are 19 fully finished shots. Don’t worry, sound is not synchro with images, you should turn it off.
February 2015. As you can see in the last edit, the trailer is near to be finished! It remains seven shots to complete and, of course, the sound and music to make. We were lucky to find two great partners to take care of this part of the work. TAPE Production for the sound design and The Maravers for the music.
Meanwhile, Ragequit asked us to edit a short teaser to communicate about the announcement of the console version of Strike Vector. (more…)
By Team on February, 2015.
We quickly made a rough cut with a sound base stealed from Pacific Rim’s trailer. We thought that the sequence of the hangar was particularly appropriate for this short teaser. (more…)
By Team on February, 2015.
Here is the final version that was broadcasted on the net!
By Team on March, 2015.
Breakdown of the different steps from previs to final image!
By Team on March, 2015.
Breakdown of the different steps from previs to final image!
By Team on March, 2015.
Here you can see the main 3D elements of the shot 10.
By Team on April, 2015.
Breakdown of the different steps from previs to final image.
August 2015, the trailer is finished. FINISHED!!!
We spent the summer improving some shots, meanwhile Tape finalized the sound design and the music with the help of Maravers.
The trailer will be used to announce the release date of the console version of the game: Strike Vector EX but the development suffered some delays. In the end, the trailer was released in August 2016. Yes, one year after we finish it. In the end, we were not so late 😀 (more…)