2D FX

By Team on February, 2014.
FX can begin since the animation is almost complete. But before jumping in the 3D software, we decided to make a first 2D animation FX pass to get a timing reference.

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[Story] The Fall

By the end of February 2014, as expected we missed the deadline. The game is released on Steam since one month (by the way the feedback of the press were very positive!). Nevertheless, the trailer took a good shot of boost since Christmas. Animation is nearly finished. Pilot Character is completed. Look of the film is determined. Shots assembly is progressing.

It is precisely during this momentum of productivity that we are almost all booked on various commercial projects for the next three-five months. (more…)

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