Shotlist
By Team on October, 2013
The first step was to make a Shotlist. Basically, for each shot is to be determined : length, location, angle, description, sound elements and purpose. (more…)
By Team on October, 2013.
This storyboard was made in order to have a somehow attractive visual support for passing the trailer concept and convince people to join the project. (more…)
By Team on October, 2013.
Final design of the pilot made by Fred Augis, a well-known concept artist & illustrator. Don’t miss to have a look at his work !
By Team on October, 2013.
From renders of the lowpoly Vector Hero & Villain, we quickly declined several color versions in Photoshop. (more…)
By Team on October, 2013.
First modeling images of the Vector Hero. The goal is to make the model more realistic by taking references from aeronautics parts.
By Team on October, 2013.
Making the Vector Hero awesome : Work In Progress. You can see that most of the work here focuses on the engine, cockpit and central block.
By Team on October, 2013.
First images of the pilot ! Marvelous Designer & Zbrush are the main tools used to build this asset.
By Team on October, 2013.
First modeling images of the tunnel environment. This is where the final sequence of the trailer takes place !
By Team on November, 2013.
Modeling is complete on Vector Hero ! Some human templates were added to realize the scale of the spaceship. (more…)
By Team on November, 2013.
Breakdown of the various stages of cargo modeling. Starting with the lowpoly model of the game until the final CG trailer model. (more…)