Modeling Shot 190
By Team on October, 2013.
First modeling images of the tunnel environment. This is where the final sequence of the trailer takes place !
By Team on October, 2013.
First modeling images of the tunnel environment. This is where the final sequence of the trailer takes place !
By Team on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.
By Team on January, 2014.
Preparation of mapping and shading was made in 3 steps : selection of references, first quick overpaint to explore options and a second more detailed one. (more…)
By Team on January, 2014.
This video shows the process of making the Shot 110 from modeling to compositing. As we said previously, this shot was our key reference for the look of the film. Final frame here !
By Team on January, 2014.
Various lighting test we made on the Shot 110 and various pictures we used as reference to reach the look we wanted.
By Team on January, 2014.
Modeling breakdown of the shot 100 in the hangar sequence.
By Team on January, 2014.
Environment modeling on the Shot 140. Still frames here and here.
By Team on January, 2014.
Immersive render of the environment modeling in the Shot 270, the last one of the trailer.
By Team on January, 2014.
First modeling progress of the environment in the Shot 60.
By Team on January, 2014.
Quick overpaint on the modeling for Shot 140. As usual, the goal is to have a direction for the mapping & shading work.