Animation Shot 140
By Team on December, 2013.
Animation process for the Shot 140 from previs to finished animation.
By Team on December, 2013.
Animation process for the Shot 140 from previs to finished animation.
By Team on December, 2013.
Work In Progress images of the Vector Hero being mapped and shaded.
By Team on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.
By Team on December, 2013.
First edit with animation. Sound is not perfectly synchro with pictures, this is normal because timing and cut have slightly changed from the previs version.
In late December 2013, the progression is good. In addition to the work in progress, the Vector Hero & Villain are about to be fully completed in mapping and shading. Moreover, the animation is completed at 40%. Holding the delivery date around February/March seems still conceivable if production speed is steady.
But here is the big news : ultimately, the game release is scheduled for the last week of January 2014. This leaves us a month less than what we thought. It was obvious that it would be impossible to meet the deadline… But we were not demoralized ! (more…)
By Team on January, 2014.
A 360 panorama from the inside of the Vector Hero cockpit. Please go inside the article to enjoy the view ! (more…)
By Team on January, 2014.
Shading is completed on Vector Hero! Here is a turnaround and large still frames : face, profile, top and perspective view.
By Team on January, 2014.
Animation process for the Shot 20 from previs to finished animation.
By Team on January, 2014.
Preparation of mapping and shading was made in 3 steps : selection of references, first quick overpaint to explore options and a second more detailed one. (more…)