Animation Shot 110
By Team on November, 2013.
Animation process for the Shot 110 from previs to finished animation.
By Team on November, 2013.
Animation process for the Shot 110 from previs to finished animation.
By Team on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.
By Team on January, 2014.
Preparation of mapping and shading was made in 3 steps : selection of references, first quick overpaint to explore options and a second more detailed one. (more…)
By Team on January, 2014.
This video shows the process of making the Shot 110 from modeling to compositing. As we said previously, this shot was our key reference for the look of the film. Final frame here !
By Team on January, 2014.
Various lighting test we made on the Shot 110 and various pictures we used as reference to reach the look we wanted.