Animation Shot 240
By Team on November, 2013.
Animation process for the Shot 240 from previs to finished animation.
By Team on November, 2013.
Animation process for the Shot 240 from previs to finished animation.
By Team on December, 2013.
How to animate Vector Villain ? Here is various examples of the rig possibilities. (more…)
By Team on December, 2013.
Modeling of the Operator character. No need to push things very far on this asset since we will only see him in silhouette.
By Team on December, 2013.
Mapping & shading of the Vector Hero Cockpit are complete.
By Team on December, 2013.
Based on the highpoly model, here is an overpaint made with Photoshop in order to have a good reference for the mapping & shading job. Large picture here.
By Team on November, 2013.
Animation process for the Shot 260 from previs to finished animation.
By Team on December, 2013.
Animation process for the Shot 140 from previs to finished animation.
By Team on December, 2013.
Work In Progress images of the Vector Hero being mapped and shaded.
By Team on December, 2013.
Environment modeling for the shot 110. We kept in mind the model of the game while standardizing objects’ details and cleaning geometry. Another layer of small details will be added later.
By Team on December, 2013.
First edit with animation. Sound is not perfectly synchro with pictures, this is normal because timing and cut have slightly changed from the previs version.