Edit Animation 1/2
By Team on December, 2013.
First edit with animation. Sound is not perfectly synchro with pictures, this is normal because timing and cut have slightly changed from the previs version.
By Team on December, 2013.
First edit with animation. Sound is not perfectly synchro with pictures, this is normal because timing and cut have slightly changed from the previs version.
In late December 2013, the progression is good. In addition to the work in progress, the Vector Hero & Villain are about to be fully completed in mapping and shading. Moreover, the animation is completed at 40%. Holding the delivery date around February/March seems still conceivable if production speed is steady.
But here is the big news : ultimately, the game release is scheduled for the last week of January 2014. This leaves us a month less than what we thought. It was obvious that it would be impossible to meet the deadline… But we were not demoralized ! (more…)
By Team on January, 2014.
Shading is completed on Vector Hero! Here is a turnaround and large still frames : face, profile, top and perspective view.
By Team on January, 2014.
Animation process for the Shot 20 from previs to finished animation.
By Team on January, 2014.
Preparation of mapping and shading was made in 3 steps : selection of references, first quick overpaint to explore options and a second more detailed one. (more…)
By Team on January, 2014.
This video shows the process of making the Shot 110 from modeling to compositing. As we said previously, this shot was our key reference for the look of the film. Final frame here !
By Team on January, 2014.
Various lighting test we made on the Shot 110 and various pictures we used as reference to reach the look we wanted.
By Team on January, 2014.
Modeling breakdown of the shot 100 in the hangar sequence.
By Team on January, 2014.
Environment modeling on the Shot 140. Still frames here and here.